Changes for page 09 Lua Editor
Last modified by Nhu Nguyen on 2025/03/09 17:22
Summary
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Page properties (1 modified, 0 added, 0 removed)
Details
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... ... @@ -140,7 +140,10 @@ 140 140 * **Tens digit=1**: indicates that the function or global variable defined in this file can be used in the background code file (Script_BG.lua). If it is 0, it is not available. 141 141 * **Ones digit=1**: indicates that the functions or global variables defined in this file can be used in the screen code file (Script_Screen.lua) or LuaScript components. If it is 0, it is not available. 142 142 143 +(% class="box infomessage" %) 144 +((( 143 143 **✎Note: **If you rename the file manually, you must modify the limits in the file accordingly, otherwise the script file will not take effect. 146 +))) 144 144 145 145 == Built-In script file == 146 146 ... ... @@ -165,7 +165,10 @@ 165 165 166 166 The above is the initialization function of screen 0. For screen 100, you can replace 0 with 100. You can add your own function: function we_scr_init_100() end 167 167 171 +(% class="box infomessage" %) 172 +((( 168 168 **✎Note: **The above function has a fixed name. If it is modified, it will not cause crash, but the function can be found. 174 +))) 169 169 170 170 **Example:** After the screen 0 initialization function is changed to we_scR_init_0(), the script will not be executed when screen 0 is initialized, and then no script will be executed, and nothing will be done because the "we_scr_init_0" function cannot be found. 171 171